Development Log: September 2026

Blog, Smith's Chronicles

Greetings blacksmiths! Welcome to the September 2026 edition of the Smith’s Chronicles development log. There are plenty of updates and events to share with you.

Development Updates

  • Tool upgrade system

Resource gathering in games can feel like a chore sometimes. To keep the gameplay engaging for players in the long run, we’ve added an upgrade system for tools like pickaxes and axes, enabling faster and more efficient resource gathering as you progress.

Upgrade tool dan demon - frame at 0m6s
  • New Ores & Materials

Crafting can feel repetitive if there are only a few materials available to process. So we added 3 more ores: gold, scarletite, and thalassite to gather and craft into tools and weapons. Each will have its own visual difference when you finish processing it.

New material
  • Gameplay & World Polish

We are always working to polish the gameplay and visuals to improve players’ experience. We improved the fishing minigame and updated plenty of visual assets in Grandall, such as rocks, grass, and building materials, to make Grandall more alive!

enviroment 2 - frame at 0m11s

Discord Playtesting

The second playtesting session is officially over! Thank you to the 300+ playtesters from all our playtest sessions who are actively playing, discussing, giving feedback, and reporting bugs. Your participation is helping us a lot with the future development of Smith’s Chronicles! Stay tuned for future playtests!

Playtest Participation

That’s all for this month’s update! Hopefully, reading this has you looking forward to the future of Smith’s Chronicles. If you have feature suggestions or input, please let us know by commenting below and discussing them with the developer in our Discord Server!

Social Media - Discord

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